Gaffer on Games

Glenn Fiedler, an Australian Game Developer in LA.

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Entries from December 2004

Zen of Networked Physics

December 28th, 2004 · 14 Comments

When i did my talk at AGDC this year, instead of using powerpoint i wrote my own presentation layer in OpenGL, then overlaid it on top of my networked physics demo program. ‘How hard could it be?’ i thought before i started. Oh if only i knew…
Crunch time aside, integrating my demo and presentation text […]

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Tags: Game Development · Game Physics

PTC is dead, long live Pixel Toaster!

December 26th, 2004 · 8 Comments

Back in 1995 when i started work on the graphics library which would become PTC, you couldnt rely on a pixel format being supported on all cards. Some cards were only 15 or 16bit hicolor, others did truecolor, but only used 24bits, others had 32bits per pixel. Some displays had pixels in RGB order, while […]

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Tags: Open Source