Looks like this some NVIDIA guys have applied my authority management technique from my GDC 2008 lecture Networked Physics in a Large Streaming World
In general the use of additional physics for networked games requires network synchronization between the different clients. This is especially required for game play physics, e.g. rigid bodies which can block an […]
Entries Tagged as 'Game Development'
Authority Management Technique Spotted in the Wild
September 4th, 2008 · No Comments
Tags: Game Development
Mercs2 COOP Feedback
September 1st, 2008 · 1 Comment
OK Mercs2 has been out for a day now, getting some cool feedback on forums about the COOP, here are some of my favorites:
From neogaf.com:
“Picked it up on 360 and played a bunch of SP (more or less just exploring) and 3 hours of co-op. So far I haven’t experience any game breaking bugs at […]
Tags: Game Development