Home sick today, but a nice ray of sunshine to cheer me up…
My GDC ‘08 talk submission was just accepted!
The title of the talk is “Mercenaries 2: Networked Physics in a Large Streaming World”
Here is the rough outline:
Networked physics is hard. Synchronizing player characters running around in a static world is hard enough, add vehicles and some dynamic objects to the mix and it starts getting really tricky. Suddenly, your boss tells you to network an entire havok simulation in a large streaming world - now you have a truly difficult problem to solve!
In this talk we share how we did it in Mercenaries 2. Learn how we generalized the techniques presented in “Zen of Networked Physics” (2004) to network a single cube, into a strategy for networking an entire havok simulation in a streaming world. Along the way discover some really cool tricks you can use when networking a cooperative game instead of a competitive one.
Holy shit, i’m so *cough* *sneeze* excited!
=)
4 responses so far ↓
1 Jason Hutchens // Oct 23, 2007 at 10:42 pm
Congrats Glenn… I’ve been referencing your physics articles for some work I’m doing here, and I’m sure your talk will go down well. Good stuff!
2 Deph // Oct 24, 2007 at 4:37 am
Great,
Your previous article were great — can’t wait for more !
Will you share the slides (and some text) ?
Bye
3 Glenn Fiedler // Oct 24, 2007 at 3:06 pm
yep. with any luck i’ll be able to present a series of supporting articles on this site at least - i typically prepare for a talk by writing a shit-tonne of articles on the subject (the physics articles on this site were my prep for the AGDC 2004 talk “Zen of Networked Physics”)
cheers
4 Joshua Gilpatrick // Dec 17, 2007 at 11:11 am
Thats good to hear, I will be going to GDC this year. I will attempt to see your talk. I am a student at Rochester Inst of Technology. I was inspired by your Networked Physics simulated to try and build a “simple” networked game. This game has all of the physics on the server and can handle up to 8 clients with 200-300 objects (Lego Blocks) on the screen interacting with physics.
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